

Specify a resource XML file to load to replace existing sounds.įorces the equivalent of the reverse/backwards powerup. Mouse cheat mode: Mouse over a ball, 0-5/DEL changes color/deletes Reparses the level xml file and restarts the current level. Example: changelevel new2ĭisplays a list of all the available levels to choose from Jumps to the next level, restarts current one if no more


The first level found with this error is:Įrror message for use of an older level format.Ĭauses the balls to rush towards the danger point This message will only be displayed once per session. Has a new option to control overall powerup frequencyĪnd uses a weighted system to pick the one that appears. Possible names for save files from beta testing.Įrror message when a curve binary file is missing or improperly created. You should quit and restart.Ī message displayed when all level managers are reloaded. Jeff is most likely Jeff Weinstein, a programmer of many games from PopCap "Architekt" is his alternative name, commonly seen on forums. The PAX files have some metadata which describes part of a few directories in the game. Not defined so the XML parameters are lost.ĭevelopment Compilation Directories C:\Documents and Settings\jeff\Desktop\Ĭ:\Documents and Settings\Architekt\Desktop\ Not defined so the XML parameters are lost.Ĭurve path is identical to the final version so a screenshot won't be necessary. Not defined so the XML parameters are lost. Seems to be based off boss1v2.dat but inverted. The only level file without test in the name but unused. The top and middle curves were altered from the original.

Seems to be based off boss1test8v3.dat, version 14. Not defined so the XML parameters are lost.Ī slight modification of boss1test8v4.dat, version 14. Identical version and parameters as boss1test8v3.dat but the pathpoint data is different, version 14. Similar to boss1test8v2.dat but the angle of the curve at the top is changed, version 14. Similar to boss1test8.dat but the curve in the middle is changed, version 14. The level ID and XML parameters are not present but suggests the file is used for boss 5. Similar to boss1test2.dat, with most identical parameters. The level ID and XML parameters are not present but suggests the file is used for boss 2. The level ID and XML parameters are not present but suggests the file is used for boss 3, 4 and 6. Layout is largely identical to the final but moved and some parameters were edited. Largely identical to boss1/boss1test4.dat but one pathpoint was removed, the first's Y offset was edited and some were altered. This version of the level uses oval paths. This version of the level uses diagonal paths. Identical to the original except the level version is 12. LevelArchive's levels_scott.xml file reveals a small portion of level display names and boss parameters. Pretty much a copy of Shark Den with both curves in one file, exact same layout. Pretty much a copy of Double Danger with both curves in one file, exact same layout. Pretty much a copy of Web Two Point Oh with both curves in one file, exact same layout. Pretty much a copy of Fossil Food with both curves in one file, exact same layout. The _hard variant is similar except most parameters are changed to make the level harder, including rarity of powerups. most likely the developers scrapped it for use of a separate level file to make it not use identical parameters of only one curve. The game cannot render two death areas from one curve file, making the second curve's skull texture not be drawn, and also be replaced with a tunnel. Pretty much a copy of Creeper Copse with both curves in one file, exact same layout. As of this game, the format for the levels was upgraded, granting the ability to add general level parameters. Get screenshots of these levels in the game, check if these values are correct.Ī portion of unused levels are present in the final game.
